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What went wrong with Resident Evil 6?

A review of the worst resident Evil main game.

Resident Evil has had more than just a fair share of heights and depths as a franchise. However, this is up to a degree of all series with a long runtime. Other franchise companies that have been there for decades Stille Hil and many others see fluctuations in their success and reception at every release. But as seeing Resident Evil is probably the most popular and the longest running series of the Survival Horror and thus one of the most popular franchises for games. She was wild than most others.

The first pair of zombies brought games conquered the world at the beginning of the 32-bit CD-ROM era, which finally turned into a DVD-ROM era, which place in the beginning of an era action-packed games of the last decade, a series From start-ups and a great conscious relocation to the modern horror with the seventh game. Resident Evil was on the map during his entire existence. With this type of descent, the re franchise has collected various fan one, which often expect different things from the series at this time. Interestingly, while resident Evil 4 , and 5 were added to the majority of all shades of largely well received re fans, 6 was not and served as one of the most controversial things ever came out of the franchise. But why is it like that? Why should a series that hit so many other games before the sixth entry suddenly make a total nasal leap with so many fans? What happened to hell? Resident Evil 6 ?

From this variety of games published under the Resident Evil nickname, there are only a few who have really large parts of the fan base and / or disappointed, most of them agree that this is the action-oriented titles. There were some expulsions from the first person of the series with survival games, but mainly we talk about the era of resident Evil 4, 5 , and 6 here. Re 4 In particular, the series was a great change in several ways. The most current change was to transform the series from the festive camera era into a dynamic over-the-shoulder style that is still used in many similar games. In the case of closer consideration, however, the ratio of action to horror more than ever changed, which makes the experience strongly tend towards action with more ammunition, stronger weapons, qtes, and ultimately less focus on problem solving and resource management.

Most fans agreed as the series was scattered a bit Code Veronica has pushed the style of the original as much as possible before he had to become something else, and the fans could see most of them. Plus itself Resident Evil 4 was still a great game. Not more than a few years after Resident Evil 5 continued this way. It brought the story even further into the field of action film, put an even greater focus on action with high octane number and left the puzzles, the atmosphere and the survival aspects of the originals even further behind. Again as re4 Despite the trait, some fans began to feel, re5 was a pretty well-made game. To have a nice coop mode, did not hurt re5 was very well received by the masses. At the time re5 Many long-standing fans began to complain about that the series lost their identity and was too far away from what they wanted from her. Nevertheless, Capcom would be publicly admitted that they held the survival horror market for too small Resident evil and would continue to be their luck with test Resident Evil 6 .

This entry was a highlight of all previously established trends of the last games. Limited inventories, hidden news, sophisticated key puzzles and a truly scary atmosphere were now more or less completely in the rearview mirror Resident Evil 6 went full on action game with its history and developments on the tradition. Rocket launcher, sniper rifles and machine guns were abundant, while many other aspects of action games such as cover-based shooting and capability trees have been implemented. In addition, the QTES and action standards were everywhere. While much of it, maybe understandably, for long-standing fans of the original few games felt an insult, re6 sold pretty well despite his mediocre scores with most reviewers and counter-reactions of fans. And despite the counter-reaction as a action game with some beautiful co-op modes re6 could have been much worse.

The popcorn action flick style of its gameplay and a remarkable variety between the different campaigns remained for those who took the time to really play it unnoticed. But at the end of the day re6 He received a praise for the fact that he had reached most of his own goals in an airless room, at the expense of complete departure of almost everything, which made the series great, and therefore felt like one Credible for enough fans to bring the game to run in history as one of the worst - if not das the worst in the series. It also did not help that it was not particularly well optimized for the systems on which it was originally started. Both the PS3, Xbox 360 and the PC version of the game had more than its fair proportion of inexplicable fractures in moments of moderate activity, screen cracks, muddy textures and inconsistent lip synchronization. Some of them were adjusted with later patches, but the damage they caused remained largely calling the game.

While Resident Evil 4, 5 , and 6 are ultimately competent games with meaning and a lot of creativity, they would undeniable always deviate from what the original three games and made code Veronica the horror hits they were and therefore determined were to drive the series directly into a wall as soon as they inevitably no longer pay out bigger gambling. While the sixth main game of the series is certainly not the garbage container fire, many of which could say that it is, it did not have the novelty of 4 or the polish of 5 compensate for his lack of cohesion. As a result, re6 was a game that was the expectations of the fans of just not fulfilled 4 and 5 and was too far outside of acceptable concessions, the Old-School fans were ready to make for the series. It tried to please to many players and has fallen too little.

It is a simple trap for a franchise in which it can get, especially if it is too far away from what it did great. And that is not alone, as many long-standing franchise companies are in similar falls at a certain time of their lives. Similar to the undead of nightmarish creatures that populate the various villas and streets of Raccoon City, Resident Evil is a monster that refuses to die. With the excellent ego horror game for seventh time an outstanding remake of re2 and a similar experience on the way with re3 it seems that Capcom has a better sense for res identity than ever and a very clear way for future games. While Resident Evil 6 maybe many have exceeded the border, maybe it was exactly what the series needed to find out when she learned where the border is located.

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