The system of occupations is probably one of the weak points of WOW, which is why a complete revision not only of us, but also by many other players is repeatedly set to the wish list for upcoming extensions and updates . The soon appearing patch 9.2 brings no big changes here, but at least a small adaptation that solves at least one problem for the time being.
Because from the upcoming update, the bodies of animals are treated as well as currently already with plants and ore deposit.
Every breather gets his leather
Herbs and territory in the free world can be "harvents" by several players before they disappear after a few minutes. This became the long-standing problem that players are mutually silenced the ores and herbs, satisfactorily dissolved. However, the problem remained for the Kürschner among the players. As soon as the first pulled the knife and the leather had snapped, the carvatter disappeared and no other player had the chance of leather.
Above coming patch 9.2, but the corpses of opponents are treated as well as herbs and territory. This means that every player involved in the kill of an opponent also has a claim to the leather. The corpse does not disappear anymore, but can now be collapsed several times.
Incidentally, the same applies to opponents, which can be "disassembled" by the professions of mining, herbal or engineering art. These also no longer disappear as soon as the first player has created hand.
Here is the official statement by the Blizzard developers as part of the PTR Patch Notes:
_ Blizzard _ professions
- Many Skinnable, Mineable, And Gatherable Enemies Can Now Be Skinned, Mined, And Gathered By All The Players Who Engaged With The Enemy And Have The Correct Gathering Skill.
- Developers' note: in Order to Help Make "Skinning" (Skinning, Mining, and Herb Gathering of Enemies) a More Group Friendly Experience, We Have Adjusted Skinning Rules. The Majority of "Skinnable" Enemies wants NOW Following The Normal Tapping Rules, and Be Skinnable by Everyone Who Engaged With Them and Has The Ability to Skin Them. Some Weaker and Very Specific Enemies Can Still Only Be Skinned Once, While Some Rare and Powerful Enemies Will Be Skinnable by Everyone Who Engages Them And Is Capable.
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